Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Abyss Blades. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 4) slashing damage, and the target must make a DC 12 Constitution saving throw, taking (2d8) necrotic damage on a failed save, or half of that damage on a successful one. Can be used twice per action
Description
Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. Chroe is a trained assassin and a silver ranked adventurer, and resident of Solance. He has a burning and undying rage and hate for nobles, and especially the nobility of the Zylous family. Unlike most assassins, he usually only kills monsters, but will never deny killing nobility. When Koda defeated him, Chroe ate his last resort, a heart of power, transforming him into a demon. After a long and badass battle, he was killed, then reanimated by Koda to serve him forever.