Raise Skeleton. When the bone lord takes damage pieces of its form fall off. From those pieces skeletons arise and attack its enemies.For every 20 hit points the bone lord takes a skeleton appears in a space within 10 ft of the bone lord at the start of its next turn. These skeletons act as the bone lords ally.
Multiattack. The bone lord makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., One target. Hit: 25 (4d10 + 5) Bludgeoning damage.
Powerful smash (Recharge 5-6). The bone lord makes a powerful sweeping attack with its massive arms. Each creature within 10 ft. of the bone lord must make a DC 16 dexterity saving throw or take 40 (8d10) bludgeoning damage and be knocked prone. On a successful save throw creature takes half damage and is not knocked prone.
Skeletal Assimilation. The bone lord is able to heal itself by reconnecting its lost pieces of bone. As a bonus action, the bone lord can slam a skeleton into its body, Regaining 15 hit points. The skeleton must have at least 1 hit point to regain hit points.
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