Huge Beast, Unaligned
Armor Class 13 (15 with mage armor)
Hit Points 143 (14d12 + 52)
Speed 50 ft.
STR
25 (+7)
DEX
11 (+0)
CON
19 (+4)
INT
18 (+4)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 12
Languages Common and Primordial
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The Archmagosaurus has advantage on saving throws against spells and other magical effects.

Spellcasting. The Archmagosaurus is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Archmagosaurus can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank*

9th level (1 slot): time stop

*The archmage casts these spells on itself before combat.

Actions

Multiattack. The Archmagosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the Archmagosaurus can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Description

Archmagosauruses are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts and eating unworthy adventures.They may have started out as Tyrannosaurus Rexes who learned magic over time, they may have started out as archmages who have found some way to permanently change their form. No one knows for certain. 

What is for certain is that every Archmagosaurus holds a magic wand in its tiny hand and has a wizard's hat fastened to its head with magic. 

Monster Tags: NPC

Habitat: Forest

NotAndreas

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