Puppeteer’s Strings. The marionette uses long, whip-like strings to grapple and puppeteer other creatures. Such strings are objects (AC 12, hp 15) and are vulnerable to slashing damage. Destroying the strings grappling a puppeteered creature frees it and ends the effect.
Multiattack. The marionette makes two Lash attacks. The marionette may forgo making a Lash attack in this manner to instead make a Ravel attack.
Lash. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 9 (1d12+ 3) slashing damage.
Puppeteer. The marionette uses its strings to puppeteer the body of the creature it is grappling. The target must succeed on a DC 13 Strength saving throw or be forced to take a reaction to make a single weapon attack against a target of the marionette’s choice within reach.
Ravel. Melee Weapon Attack: +5 to hit, reach 20 ft., one creature. Hit: The target is grappled and restrained (escape DC 13).
Reaction Name. Enter the description for your action.
Description
Awakened marionettes are one of many creations designed by the Toymaker. These creatures are built as puppets and then given limited sentience; just enough to carry out tasks or respond to revelers who ask for information. Physically, they resemble young children and are costumed in frilly garments with elaborate, intricate wigs.
Their bodies are made from a combination of materials, including flesh and ceramic with some mechanical inner-workings. Although each awakened marionette’s face is different, they all share a wide-eyed expression and cherubic cheeks. Awakened marionettes speak in lilting tones and communicate with odd phrases that sometimes don’t make sense. They avoid combat but are programmed to defend themselves and the carnival, if necessary.
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