Small Construct, Unaligned
Armor Class 18 natural armor
Hit Points 49 (9d6 + 18)
Speed 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
6 (-2)
Skills Acrobatics +5, Perception +3
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Unconscious
Senses Darkvision 60, Passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Puppeteer’s Strings. The marionette uses long, whip-like strings to grapple and puppeteer other creatures. Such strings are objects (AC 12, hp 15) and are vulnerable to slashing damage. Destroying the strings grappling a puppeteered creature frees it and ends the effect.

Actions

Multiattack. The marionette makes two Lash attacks. The marionette may forgo making a Lash attack in this manner to instead make a Ravel attack.

Lash. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 9 (1d12+ 3) slashing damage.

Puppeteer. The marionette uses its strings to puppeteer the body of the creature it is grappling. The target must succeed on a DC 13 Strength saving throw or be forced to take a reaction to make a single weapon attack against a target of the marionette’s choice within reach.

Ravel. Melee Weapon Attack: +5 to hit, reach 20 ft., one creature. Hit: The target is grappled and restrained (escape DC 13).

Reactions

Reaction Name. Enter the description for your action.

Description

Awakened marionettes are one of many creations designed by the Toymaker. These creatures are built as puppets and then given limited sentience; just enough to carry out tasks or respond to revelers who ask for information. Physically, they resemble young children and are costumed in frilly garments with elaborate, intricate wigs.

Their bodies are made from a combination of materials, including flesh and ceramic with some mechanical inner-workings. Although each awakened marionette’s face is different, they all share a wide-eyed expression and cherubic cheeks. Awakened marionettes speak in lilting tones and communicate with odd phrases that sometimes don’t make sense. They avoid combat but are programmed to defend themselves and the carnival, if necessary.

Akiobsession

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