Medium Undead (Goblinoid), Neutral Evil
Armor Class 11 (hide armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
13 (+1)
INT
4 (-3)
WIS
6 (-2)
CHA
3 (-4)
Skills Stealth +6, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage

Reactions

Sudden Lunge. If an enemy moves within 10 feet of the zombie, roll a d20. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it.

Description

Undead Nature. Zombies doesn't require air, food, drink, or sleep.

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

dpierce

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