Tiny Undead, Neutral Evil
Armor Class 11 natural
Hit Points 7 (2d4 + 2)
Speed 20 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
5 (-3)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Necrotic
Damage Immunities Poison
Senses Blindsight 30, Passive Perception 10
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Unnatural Presence. Enemy creatures within 30 ft. of the limb that can see it are disturbed by its presence. A creature so disturbed cannot gain advantage on attack rolls, saving throws, or ability checks.

Actions

Slap. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Give ’Em The Finger. Ranged Weapon Attack: +3 to hit, range 60 ft. Hit: 3 (1d4 + 1) piercing damage.

Reactions

Retaliate. When the limb is hit by an attack by a creature it can see, it can use a reaction to make a single attack against that creature.

Description

Every so often, a rogue appendage wreaks havoc in the big top. Creepy crawlies are often a hand with an arm still attached up to the elbow or a foot with a leg up to the knee. Creepy crawlies vary in size depending on the bodies they were separated from, and they can detach their fingers or toes and launch them at a target. Any flesh projectiles that remain in one piece after an encounter wriggle back to their limb of origin.

Akiobsession

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