Medium Beast, Chaotic Neutral
Armor Class 13 natural amor
Hit Points 13 (2d8 + 4)
Speed 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
4 (-3)
WIS
11 (+0)
CHA
8 (-1)
Skills Perception +4
Damage Vulnerabilities Cold
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60, Passive Perception 10
Languages Understands Abyssal and Infernal but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing And Smell. The cerberus puppy has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Multiple Heads. The cerberus puppy has three heads. While it has more than one head, the cerberus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Multiattack. The cerberus puppy makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage. If the target is a creature, it must succeed on a DC 13 Strenght saving throw or be knocked prone.

Fire Breath (Recharge 6). The cerberus puppy exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Description

As with their adult counterparts, not much is known about the young gatekeepers of the underworld. They behave a lot like normal puppies, though notably at least three times bigger in size. The few who somehow find their way aboveground are known for leaving large, flaming droppings in rather unexpected places. Adventurers have noted the creature's non-aggressive behaviour, with the puppies simply taking unaware strangers by surprise with how adorable they are.

Monster Tags: monstrositybeast companion

jokluz

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