Medium Humanoid, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws CON +4, WIS +0
Senses Darkvision 120 ft., Passive Perception 11
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Enslaved Resistance. The devil has advantage on saving throws against charm effects.

Actions

Multiattack. The devil makes two attacks with its chains.

Chain. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 2 (1d4) piercing damage at the start of each of its turns.

Mark of Slaves (Recharges after a Short or Long Rest). If the Chain Hunter has a creature grappled they can spend an action to cast Mark of Slaves on that creature.

Mark of Slaves: curse with save of dc 10 wisdom. On a fail the target is marked, meaning they can be tracked by all Chain Hunters and always has a point of exhaustion. Can be removed by lesser restoration or killing the Chain hunter who placed it.

Monster Tags: humanoid

Beastlyfoo

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