Enslaved Resistance. The devil has advantage on saving throws against charm effects.
Multiattack. The devil makes two attacks with its chains.
Chain. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 2 (1d4) piercing damage at the start of each of its turns.
Mark of Slaves (Recharges after a Short or Long Rest). If the Chain Hunter has a creature grappled they can spend an action to cast Mark of Slaves on that creature.
Mark of Slaves: curse with save of dc 10 wisdom. On a fail the target is marked, meaning they can be tracked by all Chain Hunters and always has a point of exhaustion. Can be removed by lesser restoration or killing the Chain hunter who placed it.
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