Small unknown, Unaligned
Armor Class 21 Natural Armor
Hit Points 70 (20d6 + 10)
Speed 100 ft.
STR
15 (+2)
DEX
30 (+10)
CON
26 (+8)
INT
28 (+9)
WIS
29 (+9)
CHA
30 (+10)
Saving Throws DEX +15, CHA +15
Damage Resistances Psychic
Damage Immunities Cold
Condition Immunities Invisible
Senses Darkvision, Passive Perception 20
Languages Destroyer
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Puppy eyes. The destroyer looks at someone within 120ft and they must do a DC 22 wisdom saving throw or drop to 1 hit point and be charmed for 100 minutes, you can repeat the saving throw ending it on a success.

 

Actions

Multi attack . The destroyer makes five attacks, three ovo egg attacks and two fluffy claw attacks.

Fluffy claw Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit:  2d20 + 5 slashing damage, the target must succeed a DC 18 dex saving throw or be grappled, you can repeat the saving throw but make it strength instead of dex finishing the grapple on a success. The destroyer can choose not to grapple the target and the destroyer can only grapple two targets at a time.

Ovo egg Attack. RangedWeapon Attack: +10 to hit, range 5/160 ft., 1 target. Hit: 3d20+ 5 bludgeoning damage, must succeed wisdom saving throw(DC 15) or be deafened, you can repeat the saving throw ending the effect on a successful save.

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestUrban

Tarley

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