Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 75 (8d10 + 20)
Speed 40 ft.
STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +10, CON +9
Damage Vulnerabilities Bludgeoning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages All Any Language it knew in life Understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is Immunitie to any spell or effect that would alter its form.

Limited Magic Immunity. The Bone Golem can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two  attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (2d10 + 5) bludgeoning damage.

 

Bone Prison- Bone golem can throw some of its bones at a creature within 30 feet—it must make a ranged attack to hit. These bones magically duplicate and form a cage surrounding struck creatures. Each round, the creature in the  cage makes a Dex saveing throw or take (2d10+5)   bludgeoning Damage. If the check fails, the target is still trapped but takes no damage. The target can escape the grapple normally, or can break out of the bones by dealing 15 points of damage to the prison, which has the same AC, and saves as the bone golem itself. Damage to the prison has no effect on the golem. The golem can only have one bone prison active at a time. If it wishes to create a second one, it (or some other creature) must first destroy the existing one.

Description

Bone golems are magical constructs cut and chiseled from Bone to appear as tall, impressive  Bone statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

magichavik

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