Medium Humanoid (Elf), Any Alignment
Armor Class 19
Hit Points 262 (35d8 + 105)
Speed 30 ft., Fly 40 ft. Hover
STR
10 (+0)
DEX
18 (+4)
CON
18 (+4)
INT
18 (+4)
WIS
20 (+5)
CHA
28 (+9)
Saving Throws CON +12, WIS +13, CHA +17
Skills Insight +11, Perception +11, Performance +15, Religion +11, Stealth +10
Damage Immunities Fire
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60ft., Truesight 60ft., Passive Perception 20
Languages Elvish, Undercommon
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Special Equipment. Celia Cruz wears amulet of the planes, ring of djinni summoning, Efreeti Chain 

Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of Celia Cruz must make a DC 18 Wisdom saving throw. On a failed save, the creature becomes charmed by Celia Cruz for 1 minute. On a successful save, the creature becomes immune to any Enchanting Presence for 24 hours.

Whenever Celia Cruz or any minions of hers deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success.

Fey Step (Recharge 4 – 6). As a bonus action, Celia Cruz can teleport up to 30 feet to an unoccupied space it can see.

Will of Corellon. Celia Cruz can maintain concentration on two different spells at the same time. In addition, she has advantage on saving throws to maintain concentration on spells.

Fey Ancestry. Celia Cruz has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Corellon Fickle Favor. As a bonus action, Celia Cruz can bestow Corellon’s blessing on one ally she can see within 30 feet of her. The ally takes 3 (1d6) psychic damage but has advantage on the next attack roll it makes until the end of its next turn.

Magic Resistance. Celia Cruz has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. Celia Cruz innate spellcasting ability is Charisma (spell save DC 20). She can innately cast the following spells, requiring no material components:

At will: detect magic, Silent Image, levitate, plane shift

1/day each: Armor of Agathys, darkness, detect thoughts, dispel magic, faerie fire, suggestion

Spellcasting. Celia Cruz is a 20th-level spellcaster. Her spellcasting ability is Charisma(spell save DC 24, +16 to hit with spell attacks). She has the following spells prepared:

Cantrips (at will): primal savagery, mind sliver, chill touch, shocking grasp, vicious mockery

1st level (6 slots): charm person, magic missile, shield, thunderwave, absorb elements

2nd level (5 slots): blur, enlarge/reduce, dragon's breath, flock of familiars

3rd level (5 slots): counterspell, summon undead, hold person, lightning bolt, slow

4th level (3 slots): confusion, dimension door, greater invisibility

5th level (2 slots): synaptic static, polymorph, wall of fire, wall of force

6th level (1 slot): chain lightning, disintegrate, summon fiend

7th level (1 slot): project image, reverse gravity, teleport

8th level (1 slot): control weather, maze, power word stun

9th level (1 slot): prismatic wall

Actions

 Ring Of Djinni Summoning(1/day). As an action Celia can summon a Djinni from the elemental plane of air. The djinni appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane. While summoned, the djinni is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the djinni defends itself against attackers but takes no other actions.

Summon Minor Minions. Celia Cruz magically summons 5 Pseudodragon or Night Blade. The summoned creatures appears in unoccupied spaces within 60 feet of her. The summoned allies treat Celia as a friendly ally.

Summon Major Minions. Celia sacrifices 10 Pseudodragons to summon one Chardalyn Dragon within 120ft of her that she can see.

Reactions

Foster Peace. If a creature charmed by Celia Cruz hits with an attack roll while within 60 feet of Celia Cruz, Celia Cruz magically causes the attack to miss, provided Celia Cruz can see the attacker.

Legendary Actions

Celia Cruz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The drow regains spent legendary actions at the start of her turn.

Summon Pseudodragon. Celia summons 2 Pseudodragon within 30ft of her that she can see.

Compel Minion (Costs 2 Actions). An ally within 30 feet of Celia uses its reaction to make one attack or cast one 3rd level or lower spell off of Celia's spell list against a target of Celia's choice that she can see.

Cast a Spell (Costs 1–3 Actions). Celia expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.

Ancient Knowledge (Costs 3 Actions). Celia regains a spell slot of 3rd level or lower.

Monster Tags: elfhumanoid

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