Medium Humanoid (Human), Lawful Evil
Armor Class 13
Hit Points 17 (4d6 + 4)
Speed 30 ft., Fly 60 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +2, WIS +4
Skills Arcana +3, Insight +3, Medicine +5, Nature +5
Condition Immunities Frightened
Senses Passive Perception 10
Languages One laguage usualy common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The witch is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following spells prepared:

Cantrips (at will): Eldritch blast, Infestation, prestidigitation

1st level (2 slots): ray of sickness, disguise self, shield

Broomstick. The witch can use a bonus action to mount a flying broom. Its flying speed becomes 60ft and it can hover 30 ft over the ground.

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Hold Person. Ranged Attack; reach 30 ft. one target. The witch can use its action to try to hold a person with the magical energy she posesses. The person must make a Strength saving throw against the witches spellcast DC (12). On a failure the person is [Tooltip Not Found]. The DC gets a +1 modifier for each other witch that helps to hold the person with her action. The person can try to get free on the start of its turn.

Description

Just a normal woman helping the village and collecting herbs. But you better not cross her or she will bring the wrath of her coven onto you.

Habitat: Urban

ohohoherloesemichsabine

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