Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Familiar. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Lightning Resistance. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) equal parts lightning & piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become stunned for 1 minute. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Description
As your character level increases so does your companion's. Increase HP by 5 + CON modifier each level.
Gains the following abilities at your character level:
Gains ability score and proficiency bonus increases when at your levels
3rd Level: Multiattack: The Pseudodragon makes two attacks, one with its Bite and one with its Sting, gains an additional attack at 7th level and 11th level
6th Level: Lightning Breath: The pseudodragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 2d10 lightning damage on a failed save, or half as much damage on a successful one. For every 3rd level beyond 6th, use an additional 1d10.