Keen Hearing and Smell. The drake has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Radiant Fire Breath (Recharge 6). The drake exhales white fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) radiant damage.
Teleport (Recharge 4–6). The drake magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the drake can make one bite attack.
Description
A blink drake takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.
Previous Versions
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10/25/2020 10:17:23 PM
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10/30/2020 11:51:58 PM
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