Hold Breath. The spider can hold its breath for 12 hours.
Snow Tunneler. The spider can only burrow through snow, and leaves a 5-foot-diameter tunnel in its wake.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Winter Web Walker. The spider ignores movement restrictions caused by webbing, ice, or snow.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage plus 5 (1d10) cold damage, and the target must make a DC 13 Constitution saving throw. On a failed save, the target takes 13 (3d8) poison damage and 13 (3d8) cold damage and if it can be poisoned and doesn't have resistance or immunity to cold damage, it is restrained until the end of its next turn. On a successful save, the target takes half damage and isn't restrained. If the poison or cold damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by icy webbing. While restrained, it takes 3 (1d6) cold damage at the start of each of its turns. As an action, the restrained target can make a DC 18 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 15; hp 8; vulnerability to fire damage; immunity to bludgeoning, cold, poison, and psychic damage).
Charm (1/Hour). The spider chitters inaudibly, directing its fey magic at one creature it can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or become charmed by the spider for 1 minute. While it is charmed, the spider directs its movements. If the spider can't do so, the target moves toward the spider. The target repeats the saving throw at the end of each of its turns, ending the effect on a success.
Description
Frostbite spiders are native to the Feywild and beloved by the eladrin and archfeys of winter, who keep them as pets and mounts. In the wild, these spiders dig through snow and nest in icy caves, or lurk beneath the chilling waters nearby, waiting for prey to wander into their reach or their icy webs.
If prey comes too close without getting caught, the frostbite spider will employ its fey charms to lure the creature to the right area. Sometimes a spider lurking in water will lure a land-bound creature into the water, where the spider's icy web is waiting just beneath the surface, ensuring no escape.
These fey spiders are cunning and cruel. They enjoy tormenting their paralyzed prey with pain and terror, but they are intelligent enough to understand the value of cooperating with more powerful creatures. The fey who breed and raise these spiders regard them warmly, as one might hounds or horses. They give the spiders plenty of opportunities to sate their sadistic urges, and the spiders give them loyalty in return. Frostbite spiders serve as excellent guardians and mounts, capable of climbing, swimming, burrowing through snow, and even traversing the spider webs of drow and others.
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