Dice Seal. At the beginning of each turn the Being of the 4th Wall chooses 1 dice type. Any action, bonus action, or reaction made by a chosen player that would use this dice is canceled until the next turn.
Shh... If a Player begins to upset the majority of people at in the game, their turn is skipped and they cannot speak until their next turn.
Meta Hearing. The Being of the 4th Wall hears everything the DM hears.
Unworldly Form. The Being of the 4th Wall's form cannot be changed or changed into.
0. At the beginning of each turn roll 1d20. Any 1 is changed to the rolled number (any "d1" are rounded up to the closest sided dice.
Shuffle Shuffle. The Being of the 4th Wall switches places with one player.
Message From the 4th Wall. The Being of the 4th Wall can give any message to all player characters that the DM wishes.
DICE CHAOS. Melee Weapon Attack: +1 to hit, reach 1 ft., 1 target. Hit: 1 (1d1 + 1) radiant damage.
NO. Any 1 dice roll the DM wants is reduced by 1.
Rage Quit. Before Dying the DM can make the creature erase itself from space and time and the player characters forget anything to do with the creature.
Description
Monster Characteristics are anything the DM chooses.
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Posted Jul 13, 2021Suggested rename: destroyer of metagamers