Evasion. If Aqua is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, Aqua deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Aqua that isn't incapacitated and Aqua doesn't have disadvantage on the attack roll.
Cunning Action. Aqua can Dash, Disengage, or Hide on each of her turns as a bonus action.
Multiattack. Aqua makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 8 (1d8 +4) piercing damage.
Call to the Wave. Aqua can use the shape water cantrip at will. She can cast the create or destroy water spell as a 2nd-level spell once per day. Constitution is your spellcasting ability for these spells.
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