Huge Swarm of Medium humanoids, Any Evil Alignment
Armor Class 12
Hit Points 300 (15d20)
Speed
STR
6 (-2)
DEX
3 (-4)
CON
7 (-2)
INT
2 (-4)
WIS
1 (-5)
CHA
2 (-4)
Saving Throws DEX +4
Damage Vulnerabilities Lightning
Damage Immunities Acid, Fire
Condition Immunities Exhaustion, Poisoned, Stunned
Senses Darkvision, Passive Perception 15
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

 

 

Actions

 +8 Laser beam damage 30

Description

Evil and tear you apart

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

MysticSimon

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