Armor Class
12
Hit Points
300
(15d20)
Speed
STR
6
(-2)
DEX
3
(-4)
CON
7
(-2)
INT
2
(-4)
WIS
1
(-5)
CHA
2
(-4)
Saving Throws
DEX +4
Damage Vulnerabilities
Lightning
Damage Immunities
Acid, Fire
Condition Immunities
Exhaustion, Poisoned, Stunned
Senses
Darkvision, Passive Perception 15
Languages
--
Challenge
25 (75,000 XP)
Proficiency Bonus
+8
Traits
Actions
+8 Laser beam damage 30
Description
Evil and tear you apart
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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