Tiny Construct, Chaotic Evil
Armor Class 15 Doll skinn
Hit Points 18 (4d6 + 2)
Speed 25 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +5, CON +4
Skills Stealth +7
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 30ft, Passive Perception 10
Languages Understand only the creator
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sneaky bastard. His small size gives him advantage in Dexterity stealth rolls.

False Appearance. While Chucky remains motionless, it is indistinguishable from an ordinary toy.

Actions

Multiattack. Chucky makes two Knife attacks.

Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage.

Sneaky Jump. When hidden, make a Melee Weapon Attack: +4 to hit, reach 5ft with 10ft. run, one target. Hit: 8 (2d4 + 2) piercing damage. Target has to make a DC14 Dexterity saving throw, or Chucky is stuck on target dealing 6 (1d6+ 2) piercing damage every turn.
And is considered encumbered. This ends when Chucky dies or the target succeeds on an DC15 Dexterity saving throw at the end of its turn to shake Chucky of.

 

Description

Encumbered. 

  1. Half moving speed;
  2. Disadvantage on Dexterity and strength saving throws;
  3. Disadvantage on Dexterity and Strength ability Checks;
  4. Disadvantage on attack rolls.

Lair and Lair Actions

House of the mad alchimist.

Lair Actions

Hidden, caught on DC24 Wisdom perception check.

 

Monster Tags: construct

Mr_JoJo88

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