Large Monstrosity, Unaligned
Armor Class 20 (natural armor)
Hit Points 405 (27d12 + 216)
Speed 40 ft.
STR
26 (+8)
DEX
11 (+0)
CON
26 (+8)
INT
3 (-4)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws INT +2, WIS +6, CHA +6
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Paralyzed, Poisoned
Senses Blindsight 120 ft., Passive Perception 10
Languages Common They can't speak but they understand common --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Psudo Legendary Resistance (3/Day). If the tarrasque fails a saving throw, choose to reroll it.

Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

Siege Monster. The tarrasque deals double damage to objects and structures.

Actions

Multiattack. The cubic tarrasque can use its Frightful Presence. It then makes four attacks: one with its bite, two with its claws, one with its horns. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit:  (4d8 + 8) piercing damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the cubic tarrasque can't bite another target.

Claw. Melee Weapon Attack: +17 to hit, reach 10ft., one target. Hit:  (4d4 + 8) slashing damage.

Horns. Melee Weapon Attack: +17 to hit, reach 10ft., one target. Hit: (4d10 + 8) piercing damage.

Frightful Presence. Each creature of the cubic tarrasque's choice within 60 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the cubic tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the cubic tarrasque's Frightful Presence for the next 24 hours.

 

Description

A cubic Tarrasque fits in exactly in a 10x10 foot cube.


Whether through a mad alchemist playing god or a desperate sorcerer's wish going astray, a Cubic Tarrasque is not natural. They are often made by morphing other creatures into this new horrific form, as such, they maintain their personality and memories. Some cubic tarrasques can even retain their skills and abilities but this is rare.

Monster Tags: Titan

ZipTheBunny

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