Armor Class
13
(Charred Body Armor)
Hit Points
13
(2d8 + 4)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Fire
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
M16A2 Suppressed. RangedWeapon Attack: +3 to hit, range /11811 ft., one to three targets. Hit: 1 (2d8) [Piercing] damage, the soldier can load a 30-round magazine and has the burst fire property that can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon’s normal damage. This action uses ten pieces of ammunition.
KA-BAR. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1 (2d6 + 5) [Slashing] damage.
Description
Burned Corpses of soldiers killed with fire reanimated into skeletons used as psychological warfare.
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