Large Construct, Unaligned
Armor Class 13
Hit Points 96 (9d12 + 6)
Speed 70 ft.
STR
16 (+3)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Senses Blindsight 100 ft. (it is blind beyond this distance), Passive Perception 6
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Charge. If the car moves at least 20 feet straight toward a target and then its it with a melee attack, the target takes an extra 2d6 bludgeoning damage. If target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Construct. It doesn't need to eat, drink, sleep, or breathe.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

 

Reactions

Hit and Run. If the car lands a successful melee attack roll, it may use its reaction to disengage. 

Buckle Up. If a creature  is inside the animated car while, the car can use it's reaction to uses its seatbelts to grapple the creature and stuff them into the trunk of the car. The creature must make a DC 14 Dexterity saving throw, or be grappled. On the Cars next turn it may attempt to further entrap the creature with another DC 14 Dexterity saving throw, on a failed roll the creature is restrained. 

 

Description

The car was given a semblance of life through an animate objects spell made permanent by a wish spell.

TheBumblebears

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