Charge. If the car moves at least 20 feet straight toward a target and then its it with a melee attack, the target takes an extra 2d6 bludgeoning damage. If target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Construct. It doesn't need to eat, drink, sleep, or breathe.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Hit and Run. If the car lands a successful melee attack roll, it may use its reaction to disengage.
Buckle Up. If a creature is inside the animated car while, the car can use it's reaction to uses its seatbelts to grapple the creature and stuff them into the trunk of the car. The creature must make a DC 14 Dexterity saving throw, or be grappled. On the Cars next turn it may attempt to further entrap the creature with another DC 14 Dexterity saving throw, on a failed roll the creature is restrained.
Description
The car was given a semblance of life through an animate objects spell made permanent by a wish spell.
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