Massive creatures, Dire elk are dangerous if provoked. Thankfully they are quite rare, and tend to only lurk near places of power within the most ancient of forests.
Armor Class
16
(natural armor)
Hit Points
60
(7d12 + 14)
Speed
60 ft.
STR
19
(+4)
DEX
17
(+3)
CON
16
(+3)
INT
6
(-2)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +6
Skills
Perception +7, Stealth +3
Damage Resistances
Bludgeoning from non magical attacks
Condition Immunities
Charmed
Senses
Darkvision 30 ft., Passive Perception 14
Languages
Giant Elk , understands Elvish, and Sylvan but can't speak them
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 13 (4d6) damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 7) bludgeoning damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 25 (4d8 + 7) bludgeoning damage.
Description
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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11/1/2020 2:18:01 AM
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2
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2
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0.01
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Coming Soon
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