Keen Hearing and Smell. The black wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The black wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The black wolf makes two claw attacks. If both hit, It can use it's bonus action to make a bite attack.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Pin. Bonus Action: if a target is knocked prone the wolf can choose to pin the target. Target makes a DC 14 Dexterity saving throw, on a failed save the target is restrained and can only escape with a successful DC 14 Strength saving throw. Target remains prone. Target is no longer restrained if the wolf moves.
Crushing Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 4 piercing damage, and 2d6 bludgeoning. Can only be used on creatures restrained by Pin.
If an attack that targets the black wolf misses, it can use its reaction to make a bite attack against target.
Description
This large species of wolf travel the land, conquering anything in the area. They have pitch black fur, usually scarred from their many battles. They measure upwards of 6 ft tall on all fours.
Previous Versions
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11/1/2020 12:27:16 PM
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Coming Soon
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