Large Monstrosity, Unaligned
Armor Class 14 natural armor
Hit Points 84 (8d10 + 40)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
21 (+5)
INT
3 (-4)
WIS
14 (+2)
CHA
8 (-1)
Senses Darkvision 60, Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Corpse Horror has advantage on Wisdom (Perception) checks that rely on smell.

Stench. Any creature other than the Corpse Horror that starts its turn within 10 feet of it must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench effect for 1 hour.

Actions

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 21 (5d6 + 4) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be stunned until the start of the Horror's next turn.

Unholy Gaze (Recharge 5–6). The Corpse Horror targets a creature that it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 32 necrotic damage. The target dies if reduced to 0 hit points by this ray.

 

Description

A large dim-witted creature, The Corpse Horror makes its home in dark dungeons and forgotten crypts, feeding on the corpses of the creatures within. When it has consumed all it can, it waits until night and follows its excellent sense of smell to its next meal. The Corpse Horror is territorial but not aggressive, content to live among any creatures that respect its space.

Habitat: Underdark

sterfri99

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