Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, eldritch blast, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon, darkness
Dark One’s Blessing. As a bonus action the Black Hand can deal one psychic damage to a creature within 10 ft. of it and gain one hit point
Multiattack. The fanatic makes two melee attacks.
Touch of the Black Hand. Melee Spell Attack: +7 to hit, reach 5 ft. one creature. Hit: 5 (1d6 + 3) necrotic damage and if the target is a creature they must make a Constitution Saving throw (DC 15) or have the next attack roll against them have advantage.
Sacrificial Blade. Melee Weapon Attack: +4 to hit, reach 5 ft. one creature. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d6) necrotic damage.
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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