Dark Devotion. The Black Blade has advantage on saving throws against being frightened and charmed.
Multiattack. The knight makes two melee attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Vile Rite (Recharges after a Short or Long Rest). The Black Blade can force 4 creatures with in 30 ft. of it to make Charisma saving throws (DC 15) or take 3d6 necrotic damage. The Black Blade heals an amount equal to the damage dealt.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
Black Blades are warriors who pledge service to the Black Hands, serving as guards, enforcers, or torturers deep in hidden compounds.
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