Magic Resistance. Artorias has advantage on saving throws against spells and other magical effects.
Legendary Resistance. (3/day) If Artorias fails a saving throw it can choose to succeed instead.
Dark weapon. When Artorias hits with his weapon the weapon deals an extra 20 necrotic damage (included in the attack)
Multiattack. Artorias makes three greatsword attacks.
Greatsword. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 15 slashing damage plus 20 necrotic damage.
Deeper Corruption (1/day). Artorias can allow the corruption of the darkness within him to sink deeper into his bones, making him stronger at the price of his sanity. For 8 hours Artorias gains +4 bonus to attack and damage rolls, a bonus +2 to AC, and can move an additional 10 feet per round. During this time he has disadvantage on all Intelligence, Wisdom, and Charisma checks and saving throws.
Leap Attack. When Artorias is targeted by another attacker who is within 30 feet, he can jump into the air, adding 2 to his AC against the attack, and land within 5 feet of the attack. Artorias can then make an attack with his greatsword.
Artorias can take 3 Legendary actions, choosing from the options below. Only one legendary actions can be used at a time and only at the end of another creatures turn. Artorias regains spent legandary actions at the start of its turn.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Greatsword (Costs 1 Action). Artorias makes an attack with his greatsword.
Detect (Costs 1 Action).
Piercing Wail (Costs 2 Actions).
Description
A shell of a once-great king, hell-bent on destruction.
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