Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Godly Strength. The black prince can ignore the "Two Handed" and "Heavy" proprieties of melee weapons.
Dark Shroud. The black prince has advantage to hit a creature who damaged him on the previous turn with his greatsword.
Spellcasting. The black prince is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The black prince has the following paladin spells prepared:
1st level (4 slots): cure wounds, command, thunderous smite
2nd level (3 slots): hold person, spiritual weapon
3rd level (3 slots): blinding smite, dispel magic
4th level (3 slots): banishment, find greater steed (Nightmare)
5th level (2 slots): destructive wave
Multiattack. The knight makes three melee attacks.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage plus 7 (2d6) necrotic damage. The black prince regains Hit Points equal to the necrotic damage he inflicted.
Parry. The knight adds 4 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
Aestor Noirgant is the black prince of Melethys, a relentless tyrant who took control of the island through skulduggery and kept it by asserting his overwhelming strength. He is a gigantic man, over 2 meters tall, and is clad in magical black armor that grants him necrotic powers and paladin magic.
He fights with a legendary sword, Encrelame, which was once a shining blade destined to the pure hearted; through dark rituals, he corrupted the sword and made it his, devouring his enemies' stamina to heal him
Noirgant rides a Nightmare into battle, a black steed with a mane of fire, and often surprises his opponents by suddenly appearing from the Ethereal Plane to strike them down.
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