Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Intimidating Presence. As a bonus action, Oyug can attempt to Intimidate up to three creatures within 30 feet of him. The creatures must make a Wisdom Saving Throw (DC15) or become Frightened of Oyug until the end of his next turn.
Frenzied Rage. As a bonus action, Oyug can choose to go into a Frenzied Rage. For the Duration (1 Minute), Oyug gains all the benefits of a Barbarian's Frenzied Rage.
Multiattack. Oyug can make two attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.
Cleaver. Melee Weapon Attack: +6 to hit, reach 5ft., one creature. Hit: 9 (2d6 + 3) slashing damage.
Close the Distance. If Oyug is hit with a melee attack, he can use his reaction to attempt to Grapple the attacking creature. The creature must roll a contested Athletics/Acrobatics check against Oyug or be grappled by the weapon. The grappled creature can use their action to attempt to break the grapple or choose to drop their weapon, ending the grapple.
Description
Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh. Chieftain Oyug is larger than a regular Gnoll, with numerous battle scars from countless encounters. His left eye is scarred and milky and his snout is a mass of scars, leaving him with a permanent snarl. His right arm has been severed at the elbow and has been replaced by a large, jagged blade made of rusting iron.
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