Medium Humanoid, Chaotic Evil
Armor Class 14 (hide armor)
Hit Points 35 (7d8 + 7)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Senses Darkvision 60 ft., Passive Perception 10
Languages Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Rampage. When the warath reduces a creature to 0 hit points with a melee attack on its turn, the warath can take a bonus action to move up to half its speed and make a horn attack.

Charge. If the warath moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Actions

Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage. 

Battle Axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Description

Waraths are fiendish, goat-headed blood thirsty humanoids that attack brutally, slaughtering their victims and sacrificing them to Arawiti, the savage Arch Devil.

Previous Versions

Name Date Modified Views Adds Version Actions
8/17/2020 11:28:09 PM
16
0
1
Coming Soon
11/2/2020 2:57:42 PM
20
0
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Coming Soon

Monster Tags: fiendhumanoid

Habitat: ForestGrasslandHillMountainUnderdark

LaBonneAuberge

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