Large Fiend, Chaotic Evil
Armor Class 20 (Natural Armor)
Hit Points 132 (9d20)
Speed 30 ft., Climb 55 ft., Fly 30 ft. (Hover)
STR
20 (+5)
DEX
18 (+4)
CON
30 (+10)
INT
17 (+3)
WIS
22 (+6)
CHA
29 (+9)
Skills Intimidation +18
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Darkvision Unlimited , Passive Perception 15
Languages Abyssal, Common, Deep Speech, Infernal, Primordial, Telepathy 200ft, Undercommon
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

 

Innate Spellcasting. Bill’s Innate Spellcasting ability is Charisma (Spell save DC 19, +15 to hit with spell attacks.) He can Innately cast the following spells, requiring no material Components.                                                                  At will. Inflict Wounds, Magic Missile, Mage armor (Never Casts this Spell), Eldritch Blast, Flaming Sphere, Faerie Fire, Ray of Sickness, Cloud of daggers, Web, Sanctuary, Stoneskin (He already has Resistance to Nonmagical attacks, so never casts this spell.), Thunderwave.                              3/day. Sleep (10d8), Acid arrow, Bigby’s Hand, Summon FiendIsh spirit, Conjure Elemental, Color Spray (9d10). 
1/day. Plain Shift, Maze, Wish (Not the most powerful spell he can cast, he is Immortal), Lightning Bolt, Fireball, Lesser Restoration, Summon Undead Spirit.

Immortal Nature. Bill does not Require Food, Water (Does Need Soda. He lives on it, really doesn’t need it.) Air, or sleep.

Magic Weapons. Bill’s Weapon attacks are Magical.

Regeneration. Bill Regains 10 hit points at the start of his turn when he has at least 1 hit point remaining.

    

Actions

Multiattack. Bill makes 2 attacks.

Annihilater. Melee Weapon Attack: +9 to hit, reach 8 ft., 1 target. Hit: 23 (2d12 + 10) Slashing damage. If the target takes more than 32 damage, it is Annihilated. If not, it must make a DC 11 Strength save or be Incapacitated for 1 minute.

 Spitsnow. RangedWeapon Attack: +8 to hit, range 8/65 ft., 1 target. Hit: 13 (3d8 + 3) Cold damage.

Fire Eyeball (Recharge 5-6). Bill admits a 10ft ball of fire out of his Eyeball and Everyone inside the Ball must succeed on a DC 18 Dexterity save. On a failed save, the target takes 3d12 Fire Damage, or 2d12 on a successful one.

Reactions

A Tiny Piece of Hell 3/day. Anyone who hits Jim must make a DC 17 Constitution save or take 8d6 Psychic damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Misty Visions(Costs 3 Actions). Bill Appears in front of a creature. On the first turn bill is doing this, the target must succeed on a DC 19 Wisdom save or take 21 (6d6 + 3) Psychic damage. On the second turn, they are Incapacitated for a turn. Then finally, everyone that is in a 5-foot radius must make a DC 20 Dexterity save or take 7d4 Fire damage, or half as much on a successful one.

Monster Tags: Demon Lord

Lofsthario

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