False Appearance. While the coiling vines remain motionless, it is indistinguishable from an ordinary vine.
Psionic Weakness. The coiling vines are vulnerable to psionic attacks. When the vines are subjected to psychic damage, they must roll a DC 14 Wisdom saving throw, on a failed save their mind is dominated; they become telepathically linked with the caster and behave much like a tamed pet dog for the caster.
Worm Life (Medium Only). If the coiling vines hit points are dropped to 0 by slashing damage, it splits into two size small coiling vines, each with half the hit pool of the original coiling vines.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (2d4 + 2) piercing damage.
Constrict. Melee Weapon Attack: +3 to hit, reach 15 ft., one creature. Hit: 8 (2d8 + 2) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the Coiling Vines can't constrict another target.
Description
Coiling Vines are serpentine vines, while they lay motionless they are completely indistinguishable from any ordinary vine. No one truly knows were or what caused the first coiling vines to be awakened, some think that it was an unforeseen side effect of a wizards spell gone awry while others believe them to be the work of some unknown deific entity, one thing has been proven certain though;
They are a wizards best friend.
"In wizard towers there is often at least one coiling vine kept as an 'extra familiar', looks more like a pet rope to me but what do I know, seems that if a wizard cast any psionic spell on a wild coiling vines, they have the chance to dominate its non-existent brain, creating a telepathic link between each other with the wizard being the master and the ever-growing rope being something like a dog without all the clean up and sense of self" - Harold, Royal Inspector
Previous Versions
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11/22/2021 6:11:43 PM
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30
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12
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Coming Soon
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