Lightning Invigoration. The bukavac is immune to lightning damage. If it would take lightning damage, it instead gains advantage on attack rolls until its next turn.
Slimy Hide. The bukavac has a slimy hide which protects it from physical attacks. Melee attacks against it have disadvantage, and the bukavac has advantage on saves against being grappled.
Multiattack. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Stunning Nimbus (Recharge 5–6). The bukavac magically emits scintillating, multicolored light. Each creature within 15 feet of the bukavac that can see the light must succeed on a DC 15 Wisdom saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bukavac's Horror Nimbus for the next 24 hours.
Acid Burst (Recharge 6). The bukavac spews acid from glands on its back and shoulders. Every creature within a 60ft. sphere must make a DC 17 Dexterity saving throw, taking 6d12 acid damage on a failed save and half as much on a successful one.
Description
The bukavac is a horrifying monstrosity which dwells in the foul and fetid swamps. The creature is vaguely reptilian, but it has long, curved horns, six long, spindly legs and a vaguely humanoid face. Its scaly hide is coated in a thick, slimy mucous which protects it from melee attacks, and it has several glands capable of spewing an acidic solution.
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