Beastial Advantage. Once per turn, the Worfmaster can deal an extra 12 (2d8) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally worf of the Worfmaster that isn’t incapacitated.
Wildlife Adept. The Worfmaster has advantage on all animal handling checks made against wild creatures.
Multiattack. The hobgoblin makes two longbow attacks.
Pike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage and the target's speed is reduced by 10 feet until the end of its next turn.
Kindred Spirit (Recharges after a Short or Long Rest). For 1 minute, the Worfmaster can utter a special command or warning whenever a worf that it can see within 30 feet of it makes an attack roll or a saving throw. The worf can add a d6 to its roll provided it can hear the Worfmaster. A worf can benefit from only one Kindred Spirit die at a time. This effect ends if the Worfmaster is incapacitated.
Description
The Coalition has procured a multitude of specialty skills from working along side the Blackstone Mountain Kobolds. However many of the specialty units have been curated and honed the skills passed down from generations of Coalition prosperity. The worfmasters are keepers of worves, bred from the eldest of battle worgs. The worves have been imprinted on by the worfmaster and kept at their side their entire life, resulting in a powerful bond, useful for combat. Worfmasters tend to be excellent trackers among the rest of their kin. Additionally whenever a new wildlife is encountered by worfmasters they tend to be great at keeping the creature calm.
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