Armor Class
8
Hit Points
24
(4d10 + 10)
Speed
20 ft., Climb 10 ft.
STR
13
(+1)
DEX
8
(-1)
CON
16
(+3)
INT
3
(-4)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
WIS +1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
understands the languages it knew in life
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the scarecrow to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage.
Description
Animated Scarecrows move with a slow, heavy gait. They are clad in the farmers apparel, carry the stench of rotten fish and are made of hay. An Animated Scarecrow is made when a necromancer puts a soul from hell into a scarecrow.
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