Tiny Celestial, Lawful Good
Armor Class 13
Hit Points 14 (4d4 + 4)
Speed 20 ft., Fly 40 ft.
STR
5 (-3)
DEX
16 (+3)
CON
12 (+1)
INT
9 (-1)
WIS
14 (+2)
CHA
15 (+2)
Skills Insight +4, Perception +4
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 13
Languages Celestial, Common, Telepathy 30 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The couatl hatchling has advantage on saving throws against spells and other magical effects.

Shielded Mind. The couatl hatchling is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Change Shape. The couatl hatchling magically polymorphs into a beast that is no larger than Small and that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl hatchling's choice).

In a new form, the couatl hatchling retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl hatchling can use its bite in that form.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Retrograde_Motion

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