Multiattack. The abomination makes a fist attack and a sweep attack.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.
Sweep. Melee Weapon Attack: +9 to hit, 10 ft radius. Hit: 11 (2d8 + 3) bludgeoning damage.
Minor Heatwave. Ranged Weapon Attack: DC 17 Constitution save, range 30 ft. Hit: 8 (1d6 + 5) bludgeoning damage. Knocks targets back to the edge of the radius.
The creature can make 1 legendary action, and it may only be used at the end of another creature's turn.
Slog. The creature may use it's reaction to send out a heatwave in a 60 ft radius. Each creature in that radius must make a DC 15 Constitution save or else their speed is halved for the rest of the round.
Lair and Lair Actions
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