Gargantuan Giant, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 200 (15d10 + 45)
Speed
STR
23 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +9, CON +7
Damage Resistances Fire
Senses Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The abomination makes a fist attack and a sweep attack.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:  17 (2d10 + 6) bludgeoning damage.

Sweep. Melee Weapon Attack: +9 to hit, 10 ft radius. Hit: 11 (2d8 + 3) bludgeoning damage.

Reactions

Minor Heatwave. Ranged Weapon Attack: DC 17 Constitution save, range 30 ft. Hit: 8 (1d6 + 5) bludgeoning damage. Knocks targets back to the edge of the radius.

Legendary Actions

 

The creature can make 1 legendary action, and it may only be used at the end of another creature's turn.

Slog. The creature may use it's reaction to send out a heatwave in a 60 ft radius. Each creature in that radius must make a DC 15 Constitution save or else their speed is halved for the rest of the round.

Lair and Lair Actions

 

 

AnimeIsMistaken

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