Medium Beast, Chaotic Evil
Armor Class 11 (natural armor)
Hit Points 34 (4d10 + 12)
Speed 30 ft., Fly 20 ft. Can only maintain flight for 1 turn.
STR
15 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
13 (+1)
CHA
3 (-4)
Skills Perception +3
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Bleeding Beak has advantage on Wisdom (Perception) checks that rely on smell.

Blood Tracking. Can immediately detect the location of a bleeding creature within 200 feet and can track creatures if it has consumed their blood.

Bloodthirsty. When attacking a creature with 0 hit points or less, Bleeding Beak may attack again with its peck as a bonus action. They may also activate this ability if one of their attacks had reduced a creature to 0 hit points.

 

Actions

Multiattack. Bleeding Beak makes two attacks: first with its talon, then one with its peck.

Peck. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Talon. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Description

Usually attacking in packs, these savage creatures are drawn by blood and open flesh more than anything else, and will do all they can for their beaks to be enveloped within it. They will nearly always be drawn to attack the freshest source of blood, even if that happens to be their companion who was just attacked. Bleeding Beaks always attack open wounds if possible, as it evokes the most pleasure to them; if there is no open wound available, they will strike with their talon first to create one.

Bleeding Beaks somewhat resemble very large turkeys whose outer layer is almost always caked in blood--be it dried or fresh.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Moonfish_the_Crescent_Hunter

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