Large Construct, Any Alignment
Armor Class 16 (natural armor)
Hit Points 14 (3d6 + 3)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +4, CHA +2
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 30 ft., Passive Perception 12
Languages understands only the commands of the summoner
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Chess Minion.  Point value: 3.
This is a minion for the Chessmaster archetype (Artificer). The minions hitpoints are twice your class level in Chessmaster + your Proficiency modifier + your Intelligence modifier + the pieces point value. 
The stated average hitpoints are an estimation for when the piece first becomes available. You can override the Max Hitpoints in the customization.

Team Player. You can have only two Knights summoned at a time.

Mounted. You can jump unhindered over a creature of size Medium or less.

Actions

Swing. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d10+4 slashing or bludgeoning damage, depending on the weapon style you choose when summoning the Knight.

Description

You determine the creature’s appearance; your choice has no effect on its game statistics.

WizzardUU

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