Armor Class
12
(natural armor)
Hit Points
12
(3d6 + 1)
Speed
20 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
8
(-1)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
CON +3, CHA +2
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 30 ft., Passive Perception 10
Languages
understands only the commands of the summoner
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Chess Minion. Point value: 1.
This is a minion for the Chessmaster archetype (Artificer). The minions hitpoints are twice your class level in Chessmaster + your Proficiency modifier + your Intelligence modifier + the pieces point value.
The stated average hitpoints are an estimation for when the piece first becomes available. You can override the Max Hitpoints in the customization.
Militia. You can have as many Pawn summoned at a time as your minion limit allows.
Actions
Poke. Melee Weapon Attack: +2 to hit, reach 5 ft., one target you can see. Hit: 1d6+2 piercing damage.
Description
You determine the creature’s appearance; your choice has no effect on its game statistics.
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