Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 20 Plate
Hit Points 190 (30d12 + 60)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
20 (+5)
Saving Throws WIS +3, CHA +9
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/Day). If Breza fails a saving throw, She can choose to succeed instead.

Magic Resistance. Breza has advantage on saving throws against spells and other magical effects.

Spellcasting. Breza is a 12th-level Pact of the Blade Warlock. Its spellcasting ability is Charisma (spell save DC 18, +9 to hit with spell attacks). Breza can cast disguise self, Darkness and invisibility at will and has the following spells prepared:

Cantrips (at will): Booming Blade, Chill Touch, Dancing Lights, Eldritch Blast, Lightning Lure

1st level (4 slots): detect magic, Faerie Fire, mage armor*, magic missile, Hellish Rebuke

2nd level (3 slots): detect thoughts, mirror image, misty step ,Darkness

3rd level (3 slots): counterspell, fly, Speak with Dead

4th level (3 slots): banishment, fire shield,

5th level (3 slots): cone of cold, scrying, wall of force, Dimension Door

6th level (1 slot): Circle of Death

 

Actions

 Multiattack.  Breza makes one attack with Abyssal Wave, and then two attacks with Abyssal Strike.

Abyssal Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 2) piercing damage. On a hit, the target must make a DC 17 Constitution saving throw. On a failure take (2d10+3) Necrotic Damage, or half as much on a success.

Abyssal Wave. Breza strikes her sword in front of her, releasing a necrotic energy in a 60-­foot line that is 15 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking (6d6) Necrotic damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Breza can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Breza regains spent legendary actions at the start of its turn.

Abyssal Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 2) piercing damage. On a hit, the target must make a DC 17 Constitution saving throw. On a failure take (2d10+3) Necrotic Damage, or half as much on a success.

Abyssal Rush. Breza instantly moves in a 20-foot line in any direction. Each creature in that line must make a DC 18 Dexterity saving throw, taking (3d8) Necrotic damage on a failed save, or half as much damage on a successful one.

Massive Immolation Aura (Costs 2 Actions). Breza has her armor exhale massive black necrotic smoke within 60-foot of breza. all in range must make a DC 18 Constitution saving throw, taking (2d10) Necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Immolation Aura. When Breza is hit, she can use her reaction to have her armor exhale black necrotic smoke within 5-foot of breza at the attacker. The attacker must make a DC 18 Constitution saving throw, taking (2d10) Necrotic damage on a failed save, or half as much damage on a successful one.

Hellish Rebuke. Breza points her finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a DC 18 Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
11/4/2020 9:29:35 AM
8
1
5e
Coming Soon

Monster Tags: NPC

Habitat: Urban

Chemenky

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