Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 18 Undead Protection
Hit Points 170 (25d10 + 60)
Speed 30 ft., Fly 60 ft. Magical Orb.
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws INT +9, WIS +4
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 18
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/Day). If Ch'e fails a saving throw, She can choose to succeed instead.

Undead Protection. Ch'e has hands and limbs of undead that crawl around his body, acting as armor around him

Magic Resistance. Ch'e has advantage on saving throws against spells and other magical effects.

Magical Orb. Ch'e has incorporated a Magic Orb into his body, this orb is enchanted with the Fly spell. Making Ch'e have a natural Flying speed of 60, unless the orb is specifically targeted and destroyed - The Orb in his chest has 20 Hit Points individual to Ch'e's Health.

Spellcasting. Ch'e is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Ch'e can cast the following spells, ignoring any components and time needed: Create Undead, animate dead  at will and has the following wizard spells prepared:

Cantrips (at will): Chill Touch, Toll The Dead, mage hand

1st level (4 slots): Cause Fear, Ray of Sickness

2nd level (3 slots): Blindness/Deafness, Ray of Enfeeblement, misty step

3rd level (3 slots): counterspell, Bestow Curse, Life Transference

4th level (3 slots): Blight

5th level (3 slots): Enervation, Negative Energy Flood

6th level (2 slot): Circle of Death, Harm, Disintegrate

Actions

Multiattack. Ch'e is so adept with Necromancy magic, that he has the ability to cast two Necromancy spells a turn. 

Eldritch Quarterstaff. Melee  Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 (1d8+ 2) Bludgeoning damage. A creature you hit with this quarterstaff takes 1d8 bludgeoning damage + 1d8 force damage

On a critical hit, the intensity of the attack causes an additional eldritch ray to blast out from the quarterstaff and strike an enemy. Your target takes 2d8 bludgeoning damage + 1d8 force damage, and a target of your choice takes 1d8 force damage

Legendary Actions

Breza can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Breza regains spent legendary actions at the start of its turn.

Death and Decay. Ch'e can move up to his movement, behind him he leaves a trail of death and decay that expands to cover 10-foot radius for each square moved over. This areas is considered difficult terrain for 1 round, and any creature that moves over the area must make a DC 18 Dexterity saving throw, taking (3d8) Necrotic damage on a failed save and having it's movement reduced to 0, or half as much damage on a successful one.

Adept Necromancer. Ch'e can cast one necromancy spell from his spell list. He will always favour the create undead spell if no undead are within 5-foot of him.

Undead Onslaught (Costs 2 Actions). Ch'e commands up to 5 nearby undead creatures to attack the nearest thing to them (up to 10-ft away from the creature)

Reactions

Undead Protection. If ever Ch'e is attacked, any of his undead servants within 5-foot will instinctively attempt to jump in front of the attack taking the brunt of the attack.

Monster Tags: NPC

Habitat: Urban

Chemenky

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