Senses. Blindsense 20ft, Tremorsense 60ft.
Keen Hearing/smell. The Chatterhound has advantage on perception checks that have to do with sound or smell.
Languages. ---
Bite. Melee Weapon Attack. +8 to hit, reach 5 ft., one target. Hit: 11 (1D10 + 6) piercing damage.
Claw. Melee Weapon Attack. +8 to hit, reach 5 ft., one target. Hit: 9 (1D8 + 6) slashing damage.
Pounce. If the Chatterhound moves at least 20 feet straight toward a creature right before hitting it with a claw attack, the target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the Chatterhound can take a bonus action to make one bite attack or its Concussive Bark. A creature at this range makes it's Con Save at disadvantage.
Concussive Bark (recharge 5-6). The Chatterhound emits a concussive blast of sound in a 30ft radius, or concentrated in a 15ft cone or single target (pounce only). Each creature in that area must make a (DC 14) Con save. In the Radius blast, creatures take 3d8 thunder damage on a failed save and are pushed 10ft away. On a successful save, the creature takes half as much damage and isn’t pushed. Creatures caught in the cone take 6d8 thunder damage and are deafened on a failed save or half as much damage on a successful one and are not deafened.
Description
The Chatterhound is a specialized creature of the underdark that navigates it's hunting grounds using sound. It's large form is betrayed by it's surprising swiftness and ability to sneak up on even the most paranoid of Kobolds.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/2/2019 3:30:57 PM
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16
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0
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1
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Coming Soon
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11/4/2020 6:02:27 PM
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225
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3
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1.5
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Coming Soon
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