Gargantuan Undead, Neutral Evil
Armor Class 18 (natural armor)
Hit Points 247 (15d20 + 90)
Speed 50 ft., Burrow 30 ft.
STR
28 (+9)
DEX
7 (-2)
CON
22 (+6)
INT
1 (-5)
WIS
8 (-1)
CHA
1 (-5)
Saving Throws CON +11, WIS +4
Damage Resistances Piercing, Slashing
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened, Poisoned, Prone
Senses Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 9
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Frightful Presence: Each creature that is within 120 feet of the worm and aware of it must succeed on a DC 16 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the Effect on itself on a success. If a creature's saving throw is successful or the Effect ends for it, the creature is immune to the worm's Frightful Presence for the next 24 hours.

Death Breath (Recharge 5-6): The worm exhales a cloud of necrotic fumes in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one.

 

 

Actions

Multiattack. The worm makes two attacks: one with its bite and one with its stinger.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.

If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Tail Stinger. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Starting life as simple creatures they are warped by the necrotic energies of the undead.  These worms, who once simply feasted and helped bodies decay become something much more terrifying.  Consuming the flesh of the dead and turning the bones into armor plating. They are not a single entity but hundreds of worms that have been twisted into something new.  As they grow they move from the graveyards that birth them onto new sites of death, from new graveyards to battlefields, their only purpose to consume and grow.  Eventually growing to massive frightening sizes, their presence emitting fear to any who chance to see them.  Their bone plating forming thick armor making them difficult to injure.  They can grow to take on armies on their own.  

Habitat: Underdark

Decyohno

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