Death Burst. When the giant dies, it explodes in a burst of flame. Each creature within 30 ft. of it must make a DC 20 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Heated Weapons. Any metal melee weapon the giant wields deals an extra 5 (1d10) fire damage on a hit (included in the attack).
Innate Spellcasting. The giant's innate spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
3/day each: heat metal, fireball, wall of fire
1/day each: fire storm, incendiary cloud, investiture of flame
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage plus 5 (1d10) fire damage.
Mote of Flame. Ranged Spell Attack: +9 to hit, reach 120 ft., one target. Hit: 17 (2d12 + 4) fire damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Description
Fire titans are fire giants blessed with the ability to summon and wield fire, both in combat and in the forges. Fire titans are often the highest ranked fire giants in the Ordning, because of their magical powers.
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