Huge Giant, Lawful Evil
Armor Class 18 (plate)
Hit Points 216 (16d12 + 112)
Speed 30 ft.
STR
25 (+7)
DEX
9 (-1)
CON
24 (+7)
INT
10 (+0)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws DEX +4, CON +12, CHA +6
Skills Arcana +5, Athletics +11, Perception +6
Damage Immunities Fire
Senses Passive Perception 19
Languages Giant
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Death Burst. When the giant dies, it explodes in a burst of flame. Each creature within 30 ft. of it must make a DC 20 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

Heated Weapons. Any metal melee weapon the giant wields deals an extra 5 (1d10) fire damage on a hit (included in the attack).

Innate Spellcasting. The giant's innate spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: create bonfire, control flames, faerie fire
3/day each: heat metal, fireball, wall of fire
1/day each: fire storm, incendiary cloud, investiture of flame
Legendary Resistance (3/day). If the giant fails a saving throw, it can choose to succeed instead.
Actions

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage plus 5 (1d10) fire damage.

Mote of Flame. Ranged Spell Attack: +9 to hit, reach 120 ft., one target. Hit: 17 (2d12 + 4) fire damage. 

Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Description

Fire titans are fire giants blessed with the ability to summon and wield fire, both in combat and in the forges. Fire titans are often the highest ranked fire giants in the Ordning, because of their magical powers.

Habitat: MountainUnderdark

Thauraeln_The_Bold

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