Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Shark Screech. Once per day, The shark can use this ability. When the alpha uses this ability, it can choose up to 6 of its bretheren. Those sharks become Amphibious, and can now move 30ft on lanf. The alpha can move 45 feet.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Saw Teeth. Once per round, When the shark hits with his bite attack, it can use this attack for free. 24(8d4)
Description
This shark is like a normal Hell Shark except it is bigger, more powerful, and can force him/herself to grow legs and then become amphibious.
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