Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 0 ft., Swim 75 ft.
STR
23 (+6)
DEX
11 (+0)
CON
21 (+5)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +3
Senses Blindsight 60 ft., Passive Perception 13
Languages Aquan --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater. 

Shark Screech. Once per day, The shark can use this ability.  When the alpha uses this ability, it can choose up to 6 of its bretheren. Those sharks become Amphibious, and can now move 30ft on lanf. The alpha can move 45 feet. 

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage. 

Saw Teeth.  Once per round, When the shark hits with his bite attack, it can use this attack for free. 24(8d4)

Description

This shark is like a normal Hell Shark except it is bigger, more powerful, and can force him/herself to grow legs and then become amphibious. 

Monster Tags: Misc Creature

Habitat: Underwater

superpandagaming

Comments

Posts Quoted:
Reply
Clear All Quotes