Medium Humanoid (Elf), Chaotic Evil
Armor Class 16 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +6, CHA +4
Skills Perception +5, Stealth +7
Senses Darkvision 120 ft., Passive Perception 15
Languages Common, Elvish, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. Vix’Tiel has advantage on saving throws against being charmed, and magic can’t put the him to sleep.

Innate Spellcasting. Vix’Tiel spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

Sunlight Sensitivity. While in sunlight, Vix’Tiel has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. Vix’Tiel makes two melee attacks. 

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage. After using this action Vix’Tiel may make another Dagger attack as a bonus action.

Reactions

Bad Boss. When Vix’Tiel is targetted by an attack that only targets him and has an ally within 5 ft. he may use a reaction to switch location with that ally, forcing the attack to target them instead.

Monster Tags: elf

Womb_Raider

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