Large Monstrosity (Warforged), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 137 (12d12 + 60)
Speed 35 ft.
STR
19 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
14 (+2)
WIS
9 (-1)
CHA
7 (-2)
Skills Perception +10, Stealth +9
Damage Resistances Fire, Poison
Senses Passive Perception 18
Languages Undercommon - Will rarely attempt to speak at all, mostly relying on gestures/body movements - Understands Common as well, but can't speak it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The clockwork chimera makes three attacks: one with its trample, one with its claws, and one with its tail. When its breath weapon is available, it can use the breath weapon in place of its trample or tail.

Trample. Melee Weapon Attack: +8 to hit, reach 10 ft., two targets. Hit: 13 (4d4 + 7) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 5) slashing damage. 

Tail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) bludgeoning damage.

Breath Weapon (Recharge 5–6). The hate face exhales lighting in a 25-­-foot line. Each creature in that area must make a DC 16 Dexterity saving throw, taking 41 (7d10) lightning damage on a failed save, or half as much damage on a successful one.

Description

A clockwork chimera is a vile mechanical abomination infused with horrific magic. They are easily identifiable by their cube-shaped head, which interchanges its face in response to what four emotions it feels: focus, hate, despair, & joy. They typically are employed to guard lost caves, secrets, or lairs. They are sadistic machines that will work for greater evil just for the chance of hunting down lesser creatures for sport.

Habitat: DesertMountainUnderdark

BohemianJacksody

Comments

Posts Quoted:
Reply
Clear All Quotes