Multiattack. The clockwork chimera makes three attacks: one with its trample, one with its claws, and one with its tail. When its breath weapon is available, it can use the breath weapon in place of its trample or tail.
Trample. Melee Weapon Attack: +8 to hit, reach 10 ft., two targets. Hit: 13 (4d4 + 7) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 5) slashing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) bludgeoning damage.
Breath Weapon (Recharge 5–6). The hate face exhales lighting in a 25--foot line. Each creature in that area must make a DC 16 Dexterity saving throw, taking 41 (7d10) lightning damage on a failed save, or half as much damage on a successful one.
Description
A clockwork chimera is a vile mechanical abomination infused with horrific magic. They are easily identifiable by their cube-shaped head, which interchanges its face in response to what four emotions it feels: focus, hate, despair, & joy. They typically are employed to guard lost caves, secrets, or lairs. They are sadistic machines that will work for greater evil just for the chance of hunting down lesser creatures for sport.
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