Tiny Monstrosity, Unaligned
Armor Class 15 Natural Armor
Hit Points 15 (5d4 + 5)
Speed 25 ft., Burrow 25 ft.
STR
3 (-4)
DEX
16 (+3)
CON
13 (+1)
INT
2 (-4)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws DEX +5, WIS +4
Skills Stealth +7
Senses Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The brain mole's spellcasting ability is Wisdom (spell save DC 12). The brain mole can innately cast the following spells, requiring no material components:

At will: silent image 
1/day: dissonant whispers

Magic Resistance. The brain mole has advantage on saving throws against spells and other magical effects.

Second Sight. The brain mole can sense any creature that is able to cast a spell within 60 feet (whether they are Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard or any other class or creature capable of casting a spell). This functions like blindsight, except it only applies to creatures that can cast spells.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 0 (1d4 - 4) piercing damage, and must succeed a DC 12 Wisdom saving throw. If the target is a spell caster and they fail, they lose a spell slot of their choice for the day, but can't choose a cantrip/ 0 level spell. If the spell caster succeeds the saving throw they take 4 (1d6) psychic damage. If the creature cannot cast spells or has no more spell slots available, they instead take 7 (2d6) psychic damage on a failed saving throw and half as much on a success.

Description

Brain moles are voracious creatures with an appetite for one food source, the brains and psychic energies of all other creatures. Their favorite food source and what they tend to hunt the most are spellcasters of any kind, feeding on their ability to cast spells, taking them from said caster. Once they feed however, brain moles tend to flee to the rest of their hive. 

Though small and weak, these creatures prove formidable in groups. Especially if they are being lead by a brainmole monarch, who is able to command and guide the brain hungry creatures. Seasoned adventurers will tell you the best way to fight these creatures is to kill the monarchs first, and keep your casters far away.

Habitat: MountainUnderdark

Dorgajohn

Comments

Posts Quoted:
Reply
Clear All Quotes